PSG - Purple Star Galaxy
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News
Samstag 24. 01. 2015
Allgemein

Projekt-Neuigkeiten:

-TeamSpeak 3 - Server steht jetzt zur Verfügung
-Server-Gallery wurde erweitert
-Blueprintpool erweitert und ins Portal eingefügt (Über Site)

Nachdem die Hauptsite für die Blueprints bereits im Portal war, folgten nun die Unterseiten für die Schiffs- und Stations-Blueprints... - Der Bereich wird noch immer ausgebaut... Da kommt noch so einiges... Zwinker Später wird das ganze noch getrennt in Kategorien wie kleine Schiffe, große Schiffe, Drohnen, Stationen, Frachtkisten, Transporter, Bohrer, Schweiß und Flexschiffe, etc
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Freitag 16. 01. 2015
Allgemein

Summary
Communication has been added. More specifically, it is player-to-player and faction-to-faction chat with history. The player should be within the antenna’s range in order to successfully broadcast/receive the messages. Offline mode is also available - send a message to players who are out of range; in this case the message will be marked as 'not delivered' and will stay “pending” until the player gets into range.^
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Samstag 10. 01. 2015
Allgemein

Summary
Sensors can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the Programmable block; from now on, it respects ownership settings and requires electricity in order to function.
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Sonntag 04. 01. 2015
Allgemein

Mit diesem Update kamen programmierbare Blöcke hinzu. Sprache diesbezüglich ist C#.

Ingame-Programmierung... - Und damit beginnt eine weitere digitale Evolution...
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